About Debug Dungeon

 


Debug Dungeon, my little realm, is a place where I take everything I’ve learned in game development, art, and creative tech and turn it into clear, accessible guidance for anyone trying to break into or level up in this industry. I built this space because I know how confusing, gatekept, and overwhelming the game‑dev world can feel, especially when you’re just starting out or navigating career transitions. My goal is to make that journey easier, more transparent, and a lot less lonely.


I have earned a Master’s degree in Game Design and a Bachelor’s degree in Game Art, and I’ve spent my career working across technical art, environment design, pipeline development, and creative leadership.

Debug Dungeon is where all of that experience comes together — not as lectures, but as practical, honest, real‑world insight. I write about job hunting, creative careers, tools, workflows, and the emotional side of building a life in games. If I’ve learned it the hard way, I’m sharing it here, so you don’t have to. 


Alongside the articles and resources, I offer a curated selection of merch , mostly goofy software themed accessories, and game‑dev inspired pieces that reflect the spirit of the sprint. They’re not the focus of the Dungeon; they’re the little bits of loot you pick up along the way. Each item is chosen with intention, designed to resonate with the artists, coders, designers, and dreamers who make this industry what it is.
Debug Dungeon is part guide, part workshop, part treasure room. It’s a home base for creatives who want clarity, community, and a place to recharge before heading back into the adventure of building worlds. 

Hope you like it here. 

Tess- Dungeon Master